Overclock Protocol
Overclock Protocol is a lane-defense strategy game where you defend a robot
factory against waves of rogue bots. Inspired by classic lane-defense games
like Plants vs. Zombies, it reimagines the genre with an original robot-
factory setting, a roguelite run structure, and permanent progression.
Place seven types of Sentry Bots and support units across five assembly
lines to hold off six kinds of threats, from basic Rogue Bots to armored
Heavy Mechs and saboteurs that jam your defenses. Manage a two-currency
economy — Scrap earned in combat and Salvage banked between runs — to
build up permanent relics and upgrades.
Chart a course through a branching nine-floor run map with combat, elite,
event, shop, rest, and curse encounters, each floor escalating in threat
difficulty. Defeat one of two bosses to complete a run, or save mid-run
and continue later.
Features:
- 7 selectable defender types with distinct roles and synergies
- 6 threat types with unique behaviors (armor, shields, healing, sabotage)
- Branching Slay-the-Spire-style run map across 9 floors
- Two-currency economy with relics, upgrades, and curses
- Save/continue system to resume a run across sessions
- Full in-game Codex covering every unit and mechanic
- Optional Heat modifiers for extra challenge
- Original pixel art and sound for every unit and effect
| Updated | 4 days ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | rhrt123 |
| Genre | Strategy |
| Tags | 2D, Godot, Indie, Pixel Art, Robots, Sci-fi, Singleplayer, Tower Defense |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |




Comments
Log in with itch.io to leave a comment.
GL HF